


It can't unpack XNB files containing data models (like Data\FishPondData or Data\Movies), and you'll need to edit data files manually to work with mods like Content Patcher. Xnbcli is an open-source and crossplatform tool for packing and unpacking XNB files. The unpacked files will already be compatible with Content Patcher. That's it! It'll unpack the files into a Content (unpacked) folder. Double-click StardewXnbHack.exe (on Windows), StardewXnbHack.sh (on Linux), or mand (on MacOS) to unpack your game's entire Content folder.Unzip the download into your game folder, so StardewXnbHack.exe is in the same folder as StardewValley.exe.

(Make sure you download the file for your OS, such as StardewXnbHack-*-for-windows.zip, not the source code!) StardewXnbHack is an open-source and crossplatform tool for unpacking XNB files. There are two main XNB unpackers available. Pulling out that inner file is called unpacking, and putting it back is called packing. xnb file itself, you need to edit the file that's inside it. The Stardew Valley modding community is very welcoming. This is no longer recommended and not documented here see using XNB mods for more info. Create an XNB mod by replacing the original game files.Create a SMAPI mod and use the Content API.This lets you change the game's XNB data with zero programming (just editing a JSON file) and without replacing the actual game files. Create a Content Patcher content pack.There are three ways to get your changes in the game: xnb later, and you generally won't need to change it.) That's only used to convert it back into an. (When using xnbcli, you may get an extra Abigail.json file. Unpacking that file gives you an Abigail.png like this: For example, Abigail's portrait shown during dialogue is from Content\Portraits\Abigail.xnb. xnb file extension inside its Content folder. The game stores data, maps, and textures in a compressed format with the. 1.2 How do I get my changes in the game?.
